Water Terrain
Terrain: OpenGL, triangles, normalization, mouse rotation, self-rotation, zoom, custom colours.
Intersection with vertical plate (blue line).
Vertex points and intersection line.
Water level and terrain. Water level can be moved up or down or auto moved.
Axes are on, lights are off.
Another view of the water intersection.
Moving level up in this mode will produce series of intersections.
0 comments :
Contact form
Labels
Popular Posts
-
Terrain: OpenGL, triangles, normalization, mouse rotation, self-rotation, zoom, custom colours. Intersection with vertical plat...
-
Adaptable Urban Drainage Addressing Climate Change in Intensity, Occurrence and Uncertainty of Stormwater Research at Imperial College (L...
-
Developed as a service (native dll). When function is called with coordinates and algorithm parameters it calculates the optimal public ...
-
This application was developed to batch process map scans and reference them. Problem consists of detecting map borders and map grid cross...
-
Routing Developed as service (native dll). When the function is called with coordinates and algorithm parameters it calculates the opt...
-
With the progress of programming techniques (in this case in C++ programming language) from structural, object-based, object-oriented to ge...
-
Map rendering Complete and automated map rendering from the data stored at SQL Server. Application is concurrency aware, uses paralle...
-
Map: resize, rotation, mouse rotation, translation, zoom. Rotation using mouse. Vertex lines, loaded terrain. Ter...
-
(june 1996 project, API functions only, BC++ 4.5) This program was my early attempt to calculate PI levels and flows in the system compose...
-
HP iPAQ 1940 with Windows Mobile 2003 + PocketDOS - MSDOS 6.22 emulator for PocketPC + Borland Turbo C/C++ v1.01 (my first compiler, ...
Post a Comment
Note: Only a member of this blog may post a comment.